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Monster Species


Monster Types




Monster Attributes


Level/Rank




Attack




Defense




Pendulum Fields






Link Fields










New Cards
Keeper of Dragonic Magic
Monster
DARK
Dragon/Effect
Level: [4]
ATK: 1800 / DEF: 1300
Card Text
If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of "Keeper of Dragonic Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
Yoko-Zuna Sumo Spirit
$0.88 (+0%)
Monster
WIND
Warrior/Pendulum/Spirit/Effect
Level: [5]
ATK: 2400 / DEF: 1000
Scales: [1/1]
Pendulum Text
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
Card Text
When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Kuro-Obi Karate Spirit
$0.67 (+0%)
Monster
WIND
Warrior/Pendulum/Spirit/Effect
Level: [5]
ATK: 2400 / DEF: 1000
Scales: [9/9]
Pendulum Text
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
Card Text
When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Vendread Battlelord
$1.39 (+0%)
Monster
DARK
Zombie/Ritual/Effect
Level: [7]
ATK: 2700 / DEF: 0
Card Text
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn.
Vendread Core
$1.07 (+3.88%)
Monster
DARK
Zombie/Effect
Level: [1]
ATK: 0 / DEF: 500
Card Text
If this card is in your GY: you can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceeding effects of "Vendread Core" once per turn.
● Your opponent cannot target this card with card effects.
Vendread Charge
$0.93 (+1.09%)
Spell
Quick-Play
Card Text
Send 1 Zombie monster from your hand or face-up from the field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn.
Vendread Revolution
$1.09 (+2.83%)
Trap
Normal
Card Text
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn.
F.A. Auto Navigator
$0.73 (+2.82%)
Monster
WIND
Machine/Tuner/Effect
Level: [1]
ATK: 0 / DEF: 0
Card Text
If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.
F.A. Motorhome Transport
$0.68 (+0%)
Monster
LIGHT
Machine/Synchro/Effect
Level: [9]
ATK: 0 / DEF: 3000
Materials: 1 Tuner + 1+ non-Tuner monsters
Card Text
Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level.
● Level 11 or higher: Cannot be destroyed by battle or card effects.
● Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.
F.A. City Grand Prix
$0.63 (+0%)
Spell
Field
Card Text
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.
F.A. Test Run
$0.72 (+0%)
Spell
Quick-Play
Card Text
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn.
Elemental HERO Solidman
Monster
EARTH
Warrior/Effect
Level: [4]
ATK: 1300 / DEF: 1100
Card Text
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solidman"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solidman" once per turn.
Shrub Serpent
Trap
Normal
Card Text
If this Set card in its owner's control is sent to the GY, or banished, by your opponent's card effect: You can Special Summon 1 monster from your Deck or Extra Deck.
Mamemaki
Trap
Normal
Card Text
Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw cards equal to the number of cards you discarded, then return that monster to the hand.
Ruthless Drop Off
Trap
Counter
Card Text
When a card(s) in the GY and/or face-up on the field is added to your opponent's hand by a card effect: Look at your opponent's hand, also banish all cards from their hand with the same name as the added card(s).
Infinite Transience
Trap
Normal
Card Text
Target 1 face-up monster your opponent controls; it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you controls no cards, you can activate this card from your hand.
Network Trap Hole
Trap
Normal
Card Text
When your opponent Special Summons a monster(s) from the Deck and/or GY: Banish that monster(s), face-down.
Darklord Divinity
Trap
Normal
Card Text
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; 1 Effect Monster on the field has its effects negated until the end of the turn, also gain LP equal to its ATK. You can only activate 1 "Darklord Divinity" per turn.
Elemental Training
Trap
Continuous
Card Text
Your opponent cannot target "Temple of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute from that monster's. You can send this face-up card to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards you discarded.
World Legacy Echo
Trap
Counter
Card Text
When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy Echo" per turn.